Is PS4's 'blinking blue' the new 'red ring of death'?

Sony suggests some fixes like

Sony suggests some fixes like "Have you tried turning it off and on again?" Which, in fairness, is usually pretty solid advice.

Jack McGlynn, ClickOnline.com

, Last Updated: 2:38 PM ET

So, another console has launched. And despite the fact it sold an unbelievable one million units in 24 hours, there is an argument to be made that this generation is being rushed to market a little too soon. And it reads a little something like...

Last week, Sony admitted it was seeing a 0.4 percent failure rate for its mighty PlayStation 4 console. This number, four in every thousand, was allegedly within their expectations. So, that's 4,000 instances of the "blinking blues" in Canada and the U.S. on Friday alone!

People be itchin' to play Space Marine: Next Gen Edition

Suggestions are scant comfort when you've just dropped 400 green on a new console, one you can't play because of bugs like hard drive woes, power supply issues, TV compatibility and no A/V output to the monitor… And so,Sony posted a list of possible fixes here, in an attempt to remedy the situation.

These include,

Update your TV's firmware

Unplug the power cord (once the PS4 is powered down)

Check the HDMI ports for damage or anomalies

Inspect the physical hard drive to ensure it is properly seated in the HDD bay.

Boot it in safe mode.

It was a timely response. But not exactly reassuring...

Obviously, this isn't the first time a major console has launched with hardware faults.

The PSP shipped with innumerable dead pixel issues.

The PS3 was plagued by system failures.

But most famously, the Xbox 360 boasted a hilariously high instance rate of that infamous 'Red Ring of Death.' In a bid to be first to market, Microsoft launched a broken machine with a whopping 16.5% failure rate. That's one in every six. Anecdotally, I don't know a single person with an original 360 who DIDN'T get red ringed. I know one dude who suffered three such faults on three different machines!

Acceptable? According to Microsoft and Sony, kinda. Yes.

Evidentially, hardware faults represent a defining feature of any console launch. But should we be so accepting of them?

Obviously as technology advances with increasing layers of complication, sophistication and compliphistication, the instance of errors, or at least their likelihood increases.

That said, with visual masterworks like The Last of Us, Tomb Raider and Bioshock Infinite putting our current generation consoles to very, VERY good use, surely the bulk of consumers would be willing to wait a few months longer for a more reliable product?

Being made to wait for a product that works, that can be relied upon is something gamers encourage. We expect quality first and foremost. Any company that pushes back release windows to cater for a superior product will lose itself precious few fans.(And those who leave are probably too fickle to hold on in any case...)
Case in point: Valve.

However, a company that takes a week's worth of our wages in return for faulty goods is on the right track to lose itself some serious face...At least that's what I would say if Sony hadn't just made half a billion dollars with the thing.
Shows what I know!


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